#Best way to set MULTIPLE objects transform on a 30hz
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Run it off of the object authority and chain your chips
What if it's rec room object get all with tag is for each the best way?
Why are you using get all with tag in this instance?
#1129583783067254915
In the video I'm using a system to move crates around a raft
I want to add multiple crates
Added a for each chip. It works but on 18.75 CPU @frail jay
yeah, the second your dealing with multiple objects heat will never be your friend
just always run off object authority and your ok
I'm thinking of just using an animation gizmo
So you want people to collect crates around a boat?
Yes with a trigger handle to pull the crates
ohhhhhhhhhh
Cool
So when you pull in a crate from the boat wha do you want it to do
Itll give me an item for a custom inventory and destroy the crate
I know how to do that tho
Just the CPU problem
Ya
Mk then send a pic
No no it's fine I'll just an animation gizmo there's no way past this issue
I can't I'm not on now
mk
Why are you using a for each?
There will be multiple crates
If you collect a crate you want all the crates to change there position?
Just the crate itself
So you don’t need a for each…
This is for the crates moving around the boat
You want the crates to float around is that it?
why didn’t you say that
In the thread I posted above it shows that
Probably best to create an illusion that the water is going around the boat
but in reality your just rotating the boat
So don’t move all the crates just move the boat
That's only if all crates move clockwise
You want it all to be random?
I want some to move 3 crates clockwise and 2 counterclockwise
hmmm
i see now
One solution could be is
- use a rotator, one for clockwise and one for counterclockwise
- it works the same as a clamp but it just rotates it aswell
I tried that but I want the crates rotation to keep changing like it's rolling but for some reason it doesn't work
hm
no?
?
Animation gizmo is what I'll do
Managed to save 8-10 CPU with method crypticcreator mentioned