#Why does everything go low poly?

4 messages · Page 1 of 1 (latest)

dry prairie
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No deranged rant this time, just something I was thinking about: So when you save a room, everything goes low poly, until it’s selected by the maker pen. I always used to think this was something done to improve performance on lower spec hardware, as rec room on pc won’t give you the low poly models. But if that is the case, why doesn’t our dorms ever load in low poly models on the lower end hardware? It has the same ink limit, on top of the extra features like the mirror, and whatnot. Just something I was thinking about

unreal jewel
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It's called Level of Detail (LoD). Certain models have lower levels of detail to provide the performance needed for lower end systems. For Quest 2 and other mobile devices, it is so they can load it and not "blow up" from trying to load all those polygons and high details textures.

dry prairie
unreal jewel