#Projectile Launcher doing too much damage

1 messages · Page 1 of 1 (latest)

sage swallow
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I made a pvp with custom weapons that deal damage with projectile launchers, and each time a player is hit it does 25 damage for the head, 15 damage for torso, and 5 damage for hands, but every time I shoot someone, they take an ungodly amount of damage, sometimes they die instantly or have 50 damage dealt to them, how would I fix this?
My set up is the projectile hit event connected to an event sender targeted to room authority with the hit player and damage going into it, and event receiver with the same event connected to a combatant receive damage

restive needle
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Increase the amount of health

solar forge
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or decrease weapon damage

sage swallow
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I tried both

#

I even made it do 1 damage and it instantly killed my friend

solar forge
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maybe you could show us the circuting visually?

sage swallow
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my internet is too bad to play rec room rn

solar forge
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i feel like he already tried but i'll say it anyway, Did you look up a tutorial on how to set damage to projectile launchers?

restive needle
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Instead of setting it to room authority, set it to "all"

In the player def chip set it to all and use a if player is local with the firing player as the input. If it is the local player then send an input to the event sender.

That's how I have mine set up

sage swallow
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is the damage messed up for you?

sage swallow
restive needle
sage swallow
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its what I made it inside

restive needle
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(stupid question) have you set it with the inputs on the chip or the settings inside the projectile launcher?

sage swallow
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inputs on the chip?

restive needle
restive needle
sage swallow
sage swallow
restive needle
restive needle
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set damage thingy

sage swallow
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what

restive needle
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?

sage swallow
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projectile launcher board inputs?

restive needle
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Yes. Did u use that or the settings in the object?

sage swallow
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what do you meaan by projectile launcher board inputs
They only have outputs

glass wharf
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@sage swallow where did you put the projectile hit player event? inside the player definition board or the projectile gadget board?