#Math and Events
43 messages · Page 1 of 1 (latest)
Maybe chuck your question through Grammarly and then ask again 😅
I understand Giberglish
So for that first question
You need an delay, int variable, a subtract chip, less or equal, and if
Input the delay for 1 second
Connect the output of the int variable to the input of the subtract chip and connect the input of the int variable to the output of the subtract chip
And put the bottom input as 1
Then run the delay
And put the after delay to the input execution of the int variable
Wire the “less or equal” to the output of the int variable
And leave it there because it’s automatically set to 0
Wire your if chip to the Boolean output of the less or equal
Wire the output execution of true int variable to the if chip
The “then” output will signify when the timer is done. The “else” output will signify the timer still running
Wire the “then” output of the if chip to “cancel” on the delay
Then use the “cancel” output of the delay as a “timer done” output
Now for that second question
You need a event definition
Name your event definition anything
For this example it will be called “1one”
Get an event sender and an event receiver
Configure both of them to the event “1one”
And then send an execution to the event sender
There you go! Hope this helped : D
Oh I almost forgot
Clone the int variable next to the delay
And wire the output of the cloned int variable to “run” on the delay
And set it to any number you like
If I set it as 60
Then it will count down to 60 seconds
I said this so wrong
can you show me in game?
Can you elaborate on what it is that you want? Are you lookong for a timer that sends an execution when it's done?
yes
I literally told you that
i know
i asked if you can show in game and he’s just asking
8 minutes
8 minutes
At 12:50?