#Execute variable for only 1 person
1 messages · Page 1 of 1 (latest)
Are you activating it for everybody or only the local player
oh yeah I just checked and yeah event sender that sends for all, completely forgot about it, thanks! I will fix it
wait
umm
I actually don't
its sends it to all, but it doesen't actually execute the variable, something else before it does
So u want to execute the thing to all but execute the variable to 1 person
Make the audio player synced and don't send event to all
U want the audio player to activate for everybody and the cloud for only the local
how would I do that, the last part.
Maybe before u send the event activate the cloud THEN send the event
it already does that, the after delay sends the event and when the event is received it just activates a piston
Then I don't know what ur problem is
My problem is the variable executes for everyone
and I don't know how to fix it
There are no events that trigger the variable
just interaction volume > if local player should run > a few other chips that don't really matter > execute cloud variable
Oh ya do an if player is local as its more accurate if local then activate variable if not activate the sound
replace the if local player shoudl run with an if player is local?
U could do that but it won't fix the problem. What activating the event
After play audio if player pressed is local if then activate variable