#need help with networking paranoia
26 messages · Page 1 of 1 (latest)
I was wondering if you guys could help me out a bit by verifying the functionality of this. I'm very doubtful of my networking knowledge and just wanted to be extra Shure that this will work.
join yourself on mobile on a test account and find out lol
Good idea. Tho I did find out it works, except now I can't get the data out of the player definition board
use events
I did
I sent information through them, but for whatever reason it would not send through the other side
Is the information local or synced?
The player hit chip is synced by default
I meant the event you are using to request data
is the data you are asking for synced or local
Synced. The data I sent through is the player hit chip data
And the definitions are outside the player definition chip so it's not that
What are you trying to do right now?
I thought you wanted to look at data from inside a players PDB
I do. I'm trying to get an exec when a player is shot, who shot them, and who got shot
Thats not reading data from the PDB
Thats sending data out of the PDB
I hooked them up to event senders inside the PDB and receivers outside
Projectile Hit Player is not a synced event per say
What you should do is say, when a projectile hits a player, check if the firing player is local
If the firing player is local, send the hit event to all
When I tested I was the firing player and when I checked, nothing did what It was supposed to. But when I set up a button to execute it, it worked perfectly.
I hooked the event sender exec to the player hit chip so it will only update the event data if the player hit chip receives data
So if there's no data update to be sent then it won't send anything through
@tawdry wigeon I checked, and..... The projectile hit player chip didn't output anything at all. I shot someone, bolth in and out of game, and checked the chip, and there was nothing coming out of the player output.
which board did you look at?