#Is there anyway to stop this ground clipping?
30 messages · Page 1 of 1 (latest)
This isn’t circuits related…
Don't have the objects overlapping, also wrong channel. #building
There’s a building channel?
This is called Z-Fighting it’s when two objects with different or same but out of place textures start fighting because they overlap each other
Was to fix this
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Adjust your textures/material
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Movie it slightly under the other object so it’s not overlapping
That worked! Thank you @toxic hornet
i manipulated one of the zfighting objects. and moved it down. the ground is uneven but it'll do!
I don't think adjusting textures exists anymore, i can't seem to find it or remember how to get to it
It does
I’m talking about adjective it
With recolor tool
It has a little slider that stretches the texture
Oh, i'm referring to how we used to be able to adjust a texture's X, Y, and Z values, it doesn't seem to exist anymore
cant edit shape then configure it to get to that stuff?
I thought this method was to adjust the weight of the physical object
below should be the texture x,y, & z settings unless they were removed like Jeb is saying
I think they were removed. I always use the checkered linoleum texture at 200 size, adjusted half a meter along each axis because it makes it REALLY handy for casually measuring objects in test rooms, but i can't seem to access it anymore
At the moment whenever you create a shape with the checkered linoleum material it's half a meter off. Even if they don't give us back texture adjusting, PLEASE they need to fix this inconvenience
It wasn’t removed lmao
Can you show me how to get to it? I thought it was just configuring part of an object you're editing, but it's not there. Maybe it's been moved to alpha now or something?