#Is there anyway to stop this ground clipping?

30 messages · Page 1 of 1 (latest)

topaz turtle
chrome dust
opal roost
topaz turtle
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There’s a building channel?

toxic hornet
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Was to fix this

  • Adjust your textures/material

  • Movie it slightly under the other object so it’s not overlapping

topaz turtle
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That worked! Thank you @toxic hornet

toxic hornet
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Yw!

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Which one did you do?

topaz turtle
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i manipulated one of the zfighting objects. and moved it down. the ground is uneven but it'll do!

untold veldt
toxic hornet
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I’m talking about adjective it

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With recolor tool

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It has a little slider that stretches the texture

untold veldt
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Oh, i'm referring to how we used to be able to adjust a texture's X, Y, and Z values, it doesn't seem to exist anymore

ancient quest
toxic hornet
ancient quest
toxic hornet
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Oh deadass?

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I never really scrolled

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So 🤷‍♂️

ancient quest
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yee

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unless removed for some reason

untold veldt
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I think they were removed. I always use the checkered linoleum texture at 200 size, adjusted half a meter along each axis because it makes it REALLY handy for casually measuring objects in test rooms, but i can't seem to access it anymore

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At the moment whenever you create a shape with the checkered linoleum material it's half a meter off. Even if they don't give us back texture adjusting, PLEASE they need to fix this inconvenience

untold veldt
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Can you show me how to get to it? I thought it was just configuring part of an object you're editing, but it's not there. Maybe it's been moved to alpha now or something?

wintry grove
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edit an object and then press configure

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directly below density