#How to detect if a player is drinking? (SOLVED)
10 messages · Page 1 of 1 (latest)
replace the water with beer and then check if they are drunk 
Stick a vector component on the end like the bowling pin, and check if the y component is negative and vector dot between the vector component and players forward vector and check if it's greater than say 0.9
If both are true they drunk
Player get alcool g/L of blood
Kinda seems like you’ve had some alcool already.
Looks like this is gonna work, thanks m80. Totally forgot vector components are even a thing.
How to detect if a player is drinking? (SOLVED)
Why not use the up vector?
