#cv2 random spawner
1 messages · Page 1 of 1 (latest)
Have all the spawn points inside a list, then use get random from list, connect it's output to get position and a get rotation. Put those into a set transform with the player that touched it and yo circuit's done
You could also generate 3 random floats and plug those into a Vector3 Create
Use this one if you want a fully random spawn point, use mine if you want a random set of preselected spawn points
Keep in mind if you use this one make sure that the player can't accidentally go inside a wall or somewhere they ain't supposed to be
Event receiver 30htz > respawn 
30HZ*
Ah thanks. Event Receiver 30HZ > 0 frame delay both booked to a Respawn 
How would u do it with seats?