#I can’t seem to get my leader boards to work
41 messages · Page 1 of 1 (latest)
Can’t rn sorry I just got off
I believe leaderboard stats don't allow you to rapidly set them at high rates like 30hz
It looks like yours only does 1hz but that maayyyy still be enough?
Try turning that off for a sec and then manually set your leaderboard stat to something and see if that saves it
But the problem is when my friend loads in is different for him even tho there was no change
His leaderboard stat is different? Or when he views your leaderboard stat it says it's different?
the leaderboard stats are cached once per stat channel and group (friends, you, champions). this cache will expire after some time or when you leave the room, leaving the ram space it occupied for use again
tldr: dont use leaderboard stats to display realtime data, use text for that
Are you thinking of scoreboard stats? Unless CV2 is different i always thought leaderboard stats persisted between visits like cloud variables
it does but that doesnt mean you should use them as scoreboards during matches
Oh btw i think stat channel 3 doesn't exist but i may be wrong on that. There are 3 leaderboard stat channels but i think it starts at 0.
they work this way for a reason: to be a leaderboard
nah the stat channels start from 1, just like they do in cv1
and we got 4 additional channels to work with so that number is now 7
Oh they did in CV1 too???
Hecc, that probably explains however many issues i've had related to them
I don't think he's using them as scoreboards, he has it set up to record the player's time played, and amount of 2 different currencies.
I still feel like it may be an issue with how frequently you're setting it JunkBoi.
The get currency chip may take some time to retrieve a player's balance. I'm not 100% sure on this, but it does do that for consumables. As for the time leaderboard stat, why not just change it to every minute instead of every second?
There are more than 3 channels now
Oh hey @elder belfry they just added an event in beta that detects when a player purchases consumables or currency! You'll no longer need to periodically set the leaderboard to keep track of it, just run the event and any award currency chips into the set leaderboard stat chip!
I found a fix
I don't know if a fix without it would be better than using it, as it'd idly take up heat as opposed to just using some when there's a change
Not enough to matter much though i guess, so fair enough
No it’s a bug for some reason when the player joined ever starts it store it for only 1 frame so I have to run it in a player var
Oh really? I hope that's fixed with this newest update, it didn't used to do that
Ya I’ll show you the bug 1 sec
But what i was talking about, is that having it run the circuit whenever the currency changes would take up less heat than doing it every second
that player variable serves no purpose and will only cause harm when the edge case of two player joining closely together happens
We don't know that for sure, it seems to be a wholly separate execution line from the 1hz execution line and we can't really see what it connects to. Could you take a photo from further away @elder belfry?
In the original image all player inputs are untouched and have "local player", all we can see here is that it hooks up to a player is local chip and a couple others off-screen.
you cannot convince that this wont become a minor issue down the line
Oh i thought you were implying that the player variable was connected to the 1hz circuits, my bad
It shouldn't be there regardless if the player joined event receiver is working correctly but apparently it is not