#I can’t seem to get my leader boards to work

41 messages · Page 1 of 1 (latest)

elder belfry
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Hello, for some reason, I can’t seem to get my leader boards to work, and no matter what I try nothing seems to be updating it for other players, but when I tried, it works perfectly fine can anyone help

lost gyro
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Can I join you and help you i’m bored?

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@elder belfry

elder belfry
proper hound
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It looks like yours only does 1hz but that maayyyy still be enough?

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Try turning that off for a sec and then manually set your leaderboard stat to something and see if that saves it

elder belfry
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But the problem is when my friend loads in is different for him even tho there was no change

proper hound
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His leaderboard stat is different? Or when he views your leaderboard stat it says it's different?

desert field
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the leaderboard stats are cached once per stat channel and group (friends, you, champions). this cache will expire after some time or when you leave the room, leaving the ram space it occupied for use again

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tldr: dont use leaderboard stats to display realtime data, use text for that

proper hound
desert field
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it does but that doesnt mean you should use them as scoreboards during matches

proper hound
desert field
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they work this way for a reason: to be a leaderboard

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nah the stat channels start from 1, just like they do in cv1

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and we got 4 additional channels to work with so that number is now 7

proper hound
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Oh they did in CV1 too???

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Hecc, that probably explains however many issues i've had related to them

proper hound
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I still feel like it may be an issue with how frequently you're setting it JunkBoi.
The get currency chip may take some time to retrieve a player's balance. I'm not 100% sure on this, but it does do that for consumables. As for the time leaderboard stat, why not just change it to every minute instead of every second?

elder belfry
proper hound
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Oh hey @elder belfry they just added an event in beta that detects when a player purchases consumables or currency! You'll no longer need to periodically set the leaderboard to keep track of it, just run the event and any award currency chips into the set leaderboard stat chip!

proper hound
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I don't know if a fix without it would be better than using it, as it'd idly take up heat as opposed to just using some when there's a change

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Not enough to matter much though i guess, so fair enough

elder belfry
proper hound
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Oh really? I hope that's fixed with this newest update, it didn't used to do that

elder belfry
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Ya I’ll show you the bug 1 sec

proper hound
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But what i was talking about, is that having it run the circuit whenever the currency changes would take up less heat than doing it every second

elder belfry
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Normal it would be there till a new player joins

desert field
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that player variable serves no purpose and will only cause harm when the edge case of two player joining closely together happens

proper hound
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We don't know that for sure, it seems to be a wholly separate execution line from the 1hz execution line and we can't really see what it connects to. Could you take a photo from further away @elder belfry?

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In the original image all player inputs are untouched and have "local player", all we can see here is that it hooks up to a player is local chip and a couple others off-screen.

desert field
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you cannot convince that this wont become a minor issue down the line

proper hound
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Oh i thought you were implying that the player variable was connected to the 1hz circuits, my bad

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It shouldn't be there regardless if the player joined event receiver is working correctly but apparently it is not

elder belfry
proper hound
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Does leaderboard information not persist between rooms?

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also that one recording time at the end won't do anything, it looks like it's set to only record how many seconds they've been in the room when they first load into it, so it'll never actually increment