#how to code a "team enemy spawn"
6 messages · Page 1 of 1 (latest)
And just for starters, dose it use a delay chip? on the timing of the enemies spawn?
All rec room originals except for showdown were coded with Cv1
Enemy spawns like lasertag would best be done with the Spawner Component, where every time a group of enemies is killed, it spawns another hoard of enemies
Ok, what the minimum and maximum of how many enemies you can put in? And can you do it in a random possibility of the enemies spawning?
Only 10 RR ais can be spawned at the same time
If I meant the "minimum and maximum on enemy spawn" I mean like when it's in a group how many enemies you can spawned