I’m not sure, but I think you could put an event receiver inside player’s definition board, then put the subtitle chip in there and connect it to execute when the event has been received, and make an event definition chip (let’s call it ‘X’) outside of the player’s definition board, then connect the start game button to send an event sender, then configure it to be the ‘X’ event. And to add more subtitles just make more events.
#Everybody get the same subtitel
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It should just be that you need to make a custom even definition trigger an event sender configured to "all" with that event selected, then get an event receiver with that event selected to run into a subtitle chip.
@pseudo prawn
Scrap whatever they said
- Get a button
- Get the subtitle chip and hook up too the button when pressed
- get the chip called “get all players”
- the hook get all players too a “for each” chip
- then hook that up too the subtitle
I think this should work
No never do that, for each is awful for using on players.
It's good to keep out of the habit. For each makes one person do several players' worth of work on their own, whereas events just makes every player separately do 1 bit of work for themselves.
This might get them in the habit of using it for things like teleporting everyone to one place for a game or something, but would kill the CPU since 1 player would be setting the position of all players at once, and doing stuff to other players costs more CPU per player than if that player just did it to themselves instead.
pretty sure thatd also cost extra net
Nope. Sending an event with just an execution port uses up almost no CPU i believe
i mean the for each method
Ohhhh, ye probably
Next time you can search your question in search post bar. i don't think you need player definition board to send subtitle to everyone. just make custom event with event definition with your string that you want to send to everyone property, send the event you defined, Make sure it configured to target "ALL"
receive the event you defined and show subtitle to local player
That only changes what string is stored for everyone, it still only activates the subtitle for the player who pressed the button.
Also you don't have to do that in the first place for the string, just set the subtitle's built-in string input to the desired message.
Bad
I have a typing subtitle if you want that?