#Can someone make this concept for me

93 messages · Page 1 of 1 (latest)

hollow violet
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so i'm looking for the menu kinda thing so bascially it uses currency keys so you would make some currencys and if you buy it then it would show up on the log screen that this guy bought it for example: "OP123 bought the 100 token donation" so something like that and and another one is you would press a button and it would show on the log screen for example: OP123 is out" like that bc i would to use that method for my last to leave and actually both of these one for currencys and donations and the other to keep track of people in the circle if someone could do this then idk what to say and both of them use the log screen but display different text and if possible if there is a way to separate them so one is on one log screen and the other is on the other one if someone could PLEASE do this then idk what to say bc i have seen this concept in other rooms but dont know how to do it so someone PLEASE MAKE THIS thx

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@here

hollow violet
olive needle
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And I'll do it.

hollow violet
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and money

hollow violet
olive needle
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Bold of you to assume my wishlist costs much.

hollow violet
olive needle
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Rec Room.

hollow violet
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but @olive needle be for real could you make it for me?

olive needle
hollow violet
olive needle
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Maybe.

hollow violet
olive needle
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I don't know.

hollow violet
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😐

olive needle
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I also dont think you can make a custom menu.

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If you mean something that opens in the watch.

hollow violet
olive needle
hollow violet
terse kelp
# hollow violet so i'm looking for the menu kinda thing so bascially it uses currency keys so yo...

In order to check if a player has purchased currency, you need to detect if their currency value has changed, and if it has increased

If the player can earn currency through other methods, like being given it via circuits, you may need to check if these values are equal to the values in the currency packages

By executing the chip Get Currency Balance I believe its called, you can get the current balance of the player

Create 2 int variables, one is named CurrencyDifference and one is named CurrencyLastBalance, CurrencyLastBalance should be a cloud variable

Now, execute the chip Get Currency Balance at 30hz using an Event Receiver configured to Update 30hz

When the action is completed (there should be an exec for it on the chip), set the variable CurrencyDifference to the players current balance, subtracted by CurrencyLastBalance using Subtract

After setting CurrencyDifference, set CurrencyLastBalance to the current balance of the player

Now spawn in another Event Receiver and configure it to receive the event Variable CurrencyDifference Changed

When this event is received, you will know if the player has earned or lost currency
If CurrencyDifference is negative, they have lost currency, if CurrencyDifference is positive, they have gained currency

hollow violet
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but let me contact the other guy just in case

terse kelp
olive needle
hollow violet
olive needle
hollow violet
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lol

hollow violet
terse kelp
# hollow violet nvm i guess

It detects when your currency changes so you can display how much currency the player has earned on the text screen

olive needle
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Where did you get "ranking system" Most fo the chips are currency chips.

hollow violet
terse kelp
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if only smh my head

olive needle
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If only, you should've know.

hollow violet
terse kelp
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I do now realise I said "XP" not "Currency" as I had HB2 on my mind but, yeah

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same thing

hollow violet
terse kelp
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*** >>> you may need to check if these values are equal to the values in the currency packages <<< ***

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if only

hollow violet
terse kelp
olive needle
# terse kelp if only

I thought you were good at circuits! I'm ashamed to have ever taken advice from you.

olive needle
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How often do you deal with stupid\annoying responses like this?

terse kelp
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Its almost like I said there is no way to detect when a player purchases currency and the only way would be by detecting when the players currency changes

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if only I gave instructions on how to do that

olive needle
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That's less than I thought.

hollow violet
olive needle
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I'll make this "very complicated" system if you gift me everything on my wishlist.

hollow violet
terse kelp
olive needle
hollow violet
olive needle
hollow violet
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@terse kelp is doing it with consumables easier? or is it like the same bc i saw another post but he used the consumables instead

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I want to do the easiest one and from the post it looks like consumables ordering system is easier

terse kelp
hollow violet
terse kelp
hollow violet
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if so then ill do currency but just asking that question

hollow violet
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but one last question and that is if you could customize the subtitle for when they buy it? bc for that I usally see one of the subtitle chips?

hollow violet
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????

hollow violet
terse kelp
hollow violet
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i like this method a lot it explains everything i asked for like what user bought what and how much

hollow violet
olive needle
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Or I could make it for you, for a price.

hollow violet
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lol

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im poor

olive needle
olive needle
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Go check, I forget how much everything costs, my account is @olive needle .

hollow violet
olive needle
hollow violet
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Well ima stop asking things before i get like too too too carried away bc ik i can be very annoying sometimes