#effect recreation. (neon flicker)

1 messages · Page 1 of 1 (latest)

hasty lynx
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I wish to recreate the First We Feast "Hot Ones" chicken effect, I cannot do too well with the animation gizmo, please help.

shut tusk
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Since it's instant and not really an animation the best way is to use set position

wet portal
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(Set the frame to the exact timestamp of the previous one to snap it in place instantly)

shut tusk
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Ah never used animation too much

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Didn't know that

wet portal
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It’s an obscure trick that animations support

shut tusk
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Animations are so bad for now

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We need cv2

wet portal
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They are fine as is right now, but the cv2 version would be outstanding

shut tusk
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Hope animations v2 will have a set speed and set type

wet portal
shut tusk
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Being able to set speed would be so fucking amazing

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Doing any type of movement animation going faster if the object goes faster

hasty lynx
wet portal
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Practice it first

hasty lynx
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Well, I need an instant movement to get it set.

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Not just a smooth one

wet portal
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Make an animation on a cube with 3 frames (0,1,2 seconds), frame 0 & 1 do nothing, frame 2, move everything where you want it, now set frame 2 timestamp exactly to the same as frame 1

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This causes it to instantly snap into position

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It really isn’t difficult

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Once this is done, add a frame and done

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It stays in 2 different suspended animation frames for 1 second each and instantly moves

hasty lynx
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I have the cube simply go up and down as an example

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It snaps down

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But smoothly goes back up.

wet portal
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Set the animation type to loop

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Not ping pong

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Also, when frame 2 is set to the same as frame 1, add an extra frame

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So it stays where it is for 1 second

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(Or however long you need)

hasty lynx
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It is on loop

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Then again I am only using the few frames

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Do you suggest I add more frames?

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Where do I insert certain frames?

wet portal
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Oh no no no

hasty lynx
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I am not gizmo savvy RRSadM

wet portal
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If it says “Insert” do not add the frame

hasty lynx
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Insert wasn't used thankfully

wet portal
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Might need to start over if it’s broken btw

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Once you get the hang of this, this stuff is cake 🎂

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So back track to when you set Frame 2 to the same timestamp as frame 1 right

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Click the RIGHT arrow like 2 times to make sure you’re still on frame 2, then click add

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like I literally made this setup myself right now and it’s working fine

hasty lynx
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Is it okay if I see?

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I'm unfortunately a visual learner

wet portal
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Literally re read what I’ve said, it’s explained as best as I can say

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Like I’ll make it as a step thing if I need to

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Step 2: edit the animation and add 2 frames (0,1,2 seconds respectively) 

Step 3: on frame 2, move your object to where it should snap

Step 4: set frame 2’s timestamp to the same as frame 1

Step 5: click the right arrow by the animation progress bar like 3 times to ensure you’re still on frame 2

Step 6: add 1 more frame and you’re done (obviously turn on the animation and set it to Loop)```
hasty lynx
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Okay now, my confusion is the timestamp thing

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I have everything else in mind and ready

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How do I set timestamp

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Is it the "Time" thing in the bottom left corner?

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I'm so sorry

wet portal
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Yes, that is the timestamp

hasty lynx
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And I just set it to 1.0?

wet portal
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Ye

hasty lynx
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And just to clarify, I'm going back to frame 2 and setting it there

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I hate being dumb

wet portal
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You go back to frame 2 (which by default you should still be on) and adding one extra frame, that’s it

hasty lynx
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I got it working

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THANK YOU

wet portal
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Easy right? That’s snap framing, go nuts now

hasty lynx
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IM GONNA GO NUTS!!

hasty lynx
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In a tame manner, I went nuts

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I'm proud of myself

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Thanks again :^)

wet portal
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