#Tag game is there a better way

19 messages · Page 1 of 1 (latest)

cedar furnace
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Rn I have a player variable set to who ever is tagged it gets there hand position and a local player position if it’s less than .5 I just want to know if there’s a better way to do it

sleek jetty
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You could use a sphere cast

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Idk how to use it though

blissful timber
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I believe there is an event receiver in beta rooms which is Player Collided not sure how buggy it is as its combatants

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Might be named something different

glad ledge
cedar furnace
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@glad ledge why the feet

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And what would be the direction

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Oh and one more question what is the max distance bc I get what the radius is

dark pebble
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@cedar furnace no, use Overlapsphere

glad ledge
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Spherecast is ass for detecting tags

cedar furnace
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@glad ledge can you help me how would I set the player as tagged when they get tagged

cedar furnace
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@glad ledge Or how do you remove yourself from the collision list

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@glad ledge Would this work if collision is greater or equal to 2 then list get element (index 1)

blazing forge
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Using a for each on the list collision data and then collision data get player then do a big nand with the following checks

  • player is not local
    -player is not in spawn
  • the person tagged isn’t already tagged
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@cedar furnace