#How to get a players height
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- get a distance chip
- put the player in the first port of the distance chip
- use get position and put the position of the player in the second port of the distance chip
why this works: if you just connect a player value into a distance chip, it actually uses the ground position of the player (basically the position at their feet), while get position uses the player's head position
and the distance from the player's head position to the player's feet position is ofc their height
Oh alright thanks
just one thing to note: if a VR player uses external software to go under their floor, the height value will not go negative
if a player is 1 meter under the floor, the height from this method will be reported as "1m" instead of "-1m"
but its really not a big thing to worry about