#Getting and Setting the Position of every player in a room.

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craggy meadow
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I'm really confused on how to do this. Since I've tried using lists and all that stuff, nothing works. Anyone have any solutions?

thorn matrix
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create event definition
event sender (above event, all)
event receiver (above event) > set position/transform of local player

craggy meadow
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What would the inputs and stuff be

thorn matrix
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if the position never changes then none

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otherwise add one vector3 input

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and one more for direction if youre using set transform

craggy meadow