#Blinking effect
1 messages · Page 1 of 1 (latest)
I see this not helping
I feel like just using a When Bool Var changed event solves this very easily
I think just darkening the room and unsyncing the light is useful
Make it on a loop maybe
Set up a bool variable called 'On' inside the object board. Then set up one event receiver set to receive when the variable changes. Connect the receiver to an if chip, with the variable as the condition. If true, use another chip to set the intensity to what ever you want, then have a delay of whatever that sets the variable back to false. If false, set the intensity to 0.
i can get on if youd need