#Getting all players in front of you
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wdym by in front
Overlap sphere
Loop through each player, subtract their position from your position, normalize it, plug that into a Vector3 Dot, then plug in a get local camera foward and plug that into the other port in the Vector3 Dot. That's how I would do it 
Alright I’ll try that
The vector3 dot will return a number of how close a player is to the center of your view
I'd check with a greater chip
So just make sure it’s within a certain amount
if a player is on screen the dot product is about 0.5 or greater