#Is it possible to make a sound barrier e.g. if I'm standing in it, no one outside can hear me??
1 messages · Page 1 of 1 (latest)
That’s a bit more complicated, but I believe all you’d have to do is have a role that has a voice rolloff distance of 0, then give that role to the player when they enter the area, also add them to a Radio channel that everyone else who enters will be added to, and remove the role and disconnect them from the channel when they exit
I haven’t used radios yet though, and from what I read in the update logs this may not work, but it’s the only way I can think of to do it
Super simple bro
You can use a CV1 trigger volume and role mapper chip
One to give a role
And one to take it when exited
Just spawn in a role chip and configure the role to “Can talk” turn that off and when exited you can talk again
@empty crown
Here you go fam
Why not do the less ink cv2 way said above
It’s the same thing but less ink
Oh wait I’m reading further up and I realize you want to be able to hear certain people inside
The way I told you mutes everyone inside
I guess you can make it so the roll off distance is lower
The CV2 way is a little more complicated
The CV1 way is simple
Plus it may be less ink but the way I said is easier