#Execute if multiple values are true
18 messages · Page 1 of 1 (latest)
i think creating two boolean variables that turn true when executed and use a delay to go back to false after a second or two would work. however there will probably be some even bigger cv2 nerd that says "uhm actually if you (insert nerdy solution that saves 0.1% cpu and 1 chip here) it would work better 🤓"
One sec I got a new toy I can use to explain this really simply
he said using execution chips...
You send the execution into the if
he meant 2 executions at the same time
not 2 boolean values
The example given was a button pressed and being inside a trigger volume
You’d check both of those with a bool variable
Honesty with that example you can just check if the player is in the trigger zone
well he said with executions so 🤷♂️
You can’t get an execution from being inside a trigger volume
Entering and exiting sure
But not just being there
yeah, idk what this guy was asking for but i just gave a solution i thought he was looking for.
Can you elaborate
Wire all your bool values into And (you can add more inputs by configure it), hook the And output to bool variable that updated by 30hz event
Event receiver {bool variable changed}