#Need help making a cv2 working killing gun.
20 messages · Page 1 of 1 (latest)
Sorry
Do you have custom pvp system or the cv1 game rule
Show me the system you did
You want the entire working gun
Im lazy
Cv1 stinky
come to the dark side 
ye, thats the whole point of Showdown, it was to prove u can make pvp n such with cv2
you can just create a room, & use the Showdown template thing i beleive. It shows the basics their n such. But usnt very optimal from what i heard. Never looked at it myself
someone brought me there once tho, & ye, no events or anything so pretty unoptimal
dont USE the tempmate, i meant just look at it oop
I haven’t seen the template, but from what I’ve heard cryptic say it seems pretty bad
If you’re still using Cv1 PvP I can help you with this
To make a projectile launcher apply damage to players, you can use the "Player Definition Board" chip in CV2.
Spawn in the "Player Definition Board" chip using your makerpen. Select the "Edit" tool in your makerpen menu, and edit (by clicking on/tapping on/interacting with) the "Player Definition Board" you spawned. It should now display the contents of the "Player Definition Board" in edit mode. Spawn in the "Event Receiver" chip using your makerpen, and use the "Configure" tool in your makerpen menu to configure the "Event" in the "Event Receiver". Set it to "Projectile Hit Player". Spawn in a "Combatant Receive Damage" chip using your makerpen, and select the "Connect" (previously named "Wire") tool in your makerpen menu. To connect the "Exec" ports on the chips, select and drag on the orange "Exec" output (the port on the right) on the "Event Receiver" (Projectile Hit Player), hover over the "Exec" input (the port on the left) on the "Combatant Receive Damage", and release. Connect the "Hit Player" output of the "Event Receiver" to the "Target" input of the "Combatant Receive Damage". Connect the "Damage" output of the "Event Receiver" to the "Damage" input of the "Combatant Receive Damage". Connect the "Firing Player" output on the "Event Receiver" to the "Damage Source (Combatant)" input of the "Combatant Receive Damage". Select "Done" in your makerpen menu, and you should be given a prompt on your watch to "push the new version of the player definition." Select the "Yes" option. Projectile Launchers should now deal damage to players on hit. You can configure the Projectile Launcher to set various characteristics such as projectile type and damage.
Let me know if this helps.
First, spawn an Event Definition inside of the object board of the projectile launcher. Add three ports, Hit player, Firing player, and Damage.
Then spawn an Event Receiver and configure it to Projectile Hit Player.
Next spawn an Event Sender, and configure it to send the Event Definition from before, and to target Room Authority. Wire the Hit Player on the event receiver to the hit player on the event sender, do this with the other two ports aswell.
Then with a second event receiver, configure this one to receive the Event Definition from before, and wire all the ports to Combatant Receive Damage(it should be pretty obvious where to wire them)
@gusty yew
The reason all this is needed is because the Combatant Chips only work when room authority uses them(because they’re Cv1 in disguise)
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thats y u use custom health instead
u have to physically edit the post