#Custom Collision
1 messages · Page 1 of 1 (latest)
Wait its acctually that easy?
no that would just make it point up
I made a system like that for mario galaxy planets but yeah
If you used a raycast system what i recommend doing is set transform rotation to next position-current position
A-B=B>A
Next-Current=direction from current to next
If your thing Can somehow be upside down then use quaternion create look with surface normal as the up vectoe
If it points up that's because his axis stuff is set up wrong
No the surface normal is pointing up
no, its because the surface normal points in the direction the face is facing @bold pecan @leaden girder @cloud parrot , Use Quaternion Create Look, forward is direction, up is surface normal
Oh yeah that too
wait I'm interested in this too