#Making Slender Man game need assistance!
15 messages · Page 1 of 1 (latest)
wdym a glitch effect? because that probably wouldn’t be possible, rr doesn’t have custom gui like that
Maybe like a vignette or a fog effect idk
fog might be doable
but
for the circuits
you would use a raycast, set the start direction and position as the local player’s head and detect if slenderman ever came infront of that line, that’s a simple explanation
here
my @ is toony—
i can help
@novel yew idk if slenderman requires to look directly at him or just seeing him but i'm pretty sure it's seeing..
yeah
or just generally being within the distance of the player
but smth u could do is make a invisible hitbox around slenderman so it’s more sight based
vector dot camera position subtract slenderman position, vector normalize with the other port being camera forward.
Then use greater then or equal to to fine tune then looking detetion, it start of with B being 0.7 (which should be when ur looking 45 degrees or closer from slender)