#I'm trying to help my friend make a war pvp room with custom weapons but we've run into a problem!

32 messages · Page 1 of 1 (latest)

glass berry
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We've run into an issue with the custom weapons where if I shoot my friend when hes moving, he takes no damage. But when hes standing still he takes damage.

He's said that the bullets are delayed on his screen and he doesnt see them hitting him. Anyone else run into this issue?

rancid sand
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thats just called an internet issue

chrome meadow
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That or bullets are so fast

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Make sure it’s configured right

rancid sand
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or you are just extremely bad at aiming RRDevious

glass berry
# chrome meadow Internet issue

We've tested enough times to know its not an issue with any of our wifis, We've also already tested the bullets on different speeds to know its not the problem either.

Im pretty sure our configuration has not any issues as we are using a basic ar configuration

woeful harness
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It's network

chrome meadow
woeful harness
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Your networking is reversed, you don't want the player getting hit to send the execution to do damage, you want the person shooting them too

woeful harness
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You see, all games make a choice in wether to make the person shooting get rewarded, or the person dodging get rewarded, usually it is the former since missing your shots when it's not your fault sucks

chrome meadow
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Ondoggggggg

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If a co gets banned so they still get prizes for contest

woeful harness
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That isn't on topic.

glass berry
woeful harness
glass berry
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Got it 👍

glass berry
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@woeful harness sorry to suddenly ping you, we've been struggling abit with the wiring on how to have this work so he decided to scrap out old wiring. Do you know how the chips would be wired or if there is a player firing chip or hit chip?

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Were abit lost on what chips to use

teal trellis
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Your using the player hit on your event receiver

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Sending that out of a player definition board

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Using an event sender

glass berry
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I think it was something like that, he decided to delete it due to it not working like we wanted. I'd love to know though the method for future reference

teal trellis
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After doing what I said above set a event receiver to your event you have the player getting hit called then run that into a player should run and connect firing player now put is not local into another local player should run and put hit player in it and then you can subtract values for health and equal or less the 0 respawn player

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Gtg at dinner

glass berry
glass berry
glass berry
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Sorry to ping you like this @fiery juniper but ive been struggling with this issue tho i can go into more detail in dms

teal trellis