#New Upcoming Custom Quest? On Me!
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(Don't get too excited, I only know a few things about cv1. And I've never touched cv2)
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Pretend the miniboss music from Crescendo plays at 2:19
i would play this every day
also, im making this alone cause i trust no-one
do you have a lobby?
here is a custom lobby
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yes, i just used the concert hall map and made many changes to it
i listen to this music every time i work on the quest, i think you guys should hear it. its a pretty cool-bean soundtrack cover
Whip and Tear, until it is done. Would you look at that, I got a new Crescendo cover done! The music that plays during Crescendos tough battles, orchestrated and reworked inside of DreamsPS4!
Massive thank you to Rec Room User @GMonRR for helping me play through bits of Crescendo and gather footage for this video! https://rec.net/user/GMonRR
S...
You should try making a custom one at some point. it's simple, just create a large room with some doors and small rooms off to the side, then add a stage, some chairs, and some crossbeams/stage lights, then add some decorations and weapons around the room
I was already planning on it, but since im lazy i just used concert hall until, id say after act 5 is finished then ill make a fully custom one. just be happy its not a black box with a scoreboard, that was what the start looked like till act 4.
also, are there any cv1 experts that could answer some of my questions?
yes, what is your question
I have quite a few questions, but I have 2 main ones. 1. I have a bug that happens only when there's atleast 2 players, when I'm teleporting multiple players in an area, most of the time it will just end up either teleport you to under the map, or at some other spawn location, or teleport to where you need to go. 2. How do you have it so everyone needs to be on the unlock mat in order for the next part of the level to open up.
- It's not a bug, it's because two players cannot spawn at once. I recommend using cv2 since that has actual player data types, or you can use a welcome mat for spawning in the room.
- If you're talking about a quest door, I made one for my quest but I forgot how it works. Basically it has two trigger zones, and once all the enemies are killed it uses an animation gizmo to swap the trigger zones.
For number 2, I'm wondering about how to get it to only open up when everyone is on the pad.
I used cv1 since there weren't cv2 doors back then, but what you can do is get the number of players in a trigger zone and if it's equal to the number of players in the room it will send signal to unlock door. For cv1 use player event chip to get players in room.
Here's some more footage of the quest.
Completed the sign! Now I just need to finish the rest
It's gonna look ALOT better when the map is finished, trust me
Update:
RISE OF THE EVIL SPIRITS | CUSTOM QUEST IF NOW OPEN FOR EARLY ACCESS! ^EvilSpiritsEarlyAccesss
@granite adder @tall gazelle @copper acorn RISE OF THE EVIL SPIRITS | CUSTOM QUEST IF NOW OPEN FOR EARLY ACCESS! ^EvilSpiritsEarlyAccesss
okay
ok
It doesn't work.
Check the date
I was expecting that.
Also I watched the footage, and I would like to say that it's a good attempt, but something about it just doesn't feel very quest like.
It also appears to lack much of the same theming that quests use, which is understandable due to the limited tools.
Also, it does have a theme, its just very vague. And remember, this is FARRR from release
very FAR
I know.
I asked if Ai could make up an announcement on rise of the Evil Spirits. And this is what it came up with:
Sure, I can give it a go! Here's our official press release:
We are thrilled to announce the upcoming release of our first-ever game, "Rise of the Evil Spirits" on April 25, 2023. Developed by our dedicated team of experienced game designers, programmers, and artists, "Rise of the Evil Spirits" promises to be a thrilling adventure that will take players on a journey through a dark and dangerous world filled with menacing creatures and evil spirits.
In "Rise of the Evil Spirits," players will take on the role of a brave warrior tasked with saving the world from an ancient evil that has been unleashed upon it. Armed with powerful weapons and magical abilities, players will explore treacherous environments, battle fierce foes, and uncover the secrets of the dark forces that threaten to destroy everything in their path.
Featuring stunning graphics, immersive gameplay, and a captivating storyline, "Rise of the Evil Spirits" is sure to be a hit with gamers of all ages and skill levels. Whether you're a fan of action-packed combat, intricate puzzles, or epic boss battles, "Rise of the Evil Spirits" has something for everyone.
"We are incredibly excited to finally share 'Rise of the Evil Spirits' with the world," said our CEO. "Our team has poured their hearts and souls into this game, and we can't wait for players to experience the thrilling adventure that we've created."
"Rise of the Evil Spirits" will be available on PC, Xbox, PlayStation, and Nintendo Switch, and will be priced at $59.99. Pre-orders are available now on our website, and we encourage gamers to reserve their copy today to be among the first to experience this epic adventure.
That's the official press release! We hope you're as excited about "Rise of the Evil Spirits" as we are. Thank you for your interest in our game!
man this ai stuff is getting out of hand
Gen 3 of the main lobby of Evil Spirits