#Custom Gun

11 messages · Page 1 of 1 (latest)

hexed moss
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Hi, I'm making a pvp with custom weapons using the trigger handle. What I want and I also need help with is when a player presses a button to spawn in the map they will spawn in and also have the custom trigger handle equipped. Do I have to have many of the same time of trigger handle or do I need just one and an equipped chip to one trigger handle. Any help will be greatly appreciated! (I'm best at looking at images)

brisk matrix
# hexed moss Hi, I'm making a pvp with custom weapons using the trigger handle. What I want a...

yes, u need as many trigger handles there're players playing, & they all have to be premade, u cannot spawn or despawn objects (unless using cv1, which u shouldnt)

However the way u do it matters too, if u just create a gun n clone it like no biggie, you'll have hundered of chips taking up space, the best way is using events, as for all things repetitive should use

U could use my inventory if you'd like RRDevious
https://rec.net/invention/3954741566341939891

Efficient, flexible, event based gun handler. Supports dual weilding and Multiplayer

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and i shoulda made it clear in the invention, but no, u dont have to use those trigger handles, they're for testing purposes only, & yes they work with more then 2 guns, just have to make ur own switches & configure to add the compare values u need n such

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And no, u dont HAVE to use my invention, just putting it out there just incase

hexed moss
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Is it bad if I just copy and paste the weapon?

hexed moss
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Do you have an easier way. I'm using a trigger handle not a gun handle. Or like a youtube video you suggest that I watch. @brisk matrix

brisk matrix
brisk matrix
hexed moss
brisk matrix
# hexed moss ok. I spawned it in and I'm confused. I'm on if you can help me.

oh, ye sorry, im not on, but basically all u really need to do is take any trigger handle, & copy the placement of one of the trigger handles called "Gun Base" (like a piston to clamp the projectile launche on n stuff) & then clone that around for as many guns u want, then take a int value switch, and add as many compare values there're guns starting at 0, & then wire all them up, and configure their ints on each gun's pickup & trigger pressed to be their position in the int value switch.

then clone that and start replacing the smaller int value switches & hook them up.

Thats the basic setup, once u done that, i can tell u how to get specific guns to be automatic, burst, & what not if needed

u can also wait untill i get on tonight

hexed moss