#is it possible to get the players finger position?
21 messages · Page 1 of 1 (latest)
If you want specifically the finger position, do something like
Hand Position + (Finger Direction * 0.1) + (Thumb Direction * 0.05)
and then rotate that with rotate vector by right/left hand rotation 
Also by "*", u mean vector scale right? OP might not know
Why rotate?
Yeah
Since it’s just finger pos
o yeee, im too used to adding values bc been making so many printer things xD
nah, probably works without rotate vector bc its using forward & up
position dosent affect orientation at all
But why would you need to rotate it?
Hand pos + thumb and finger direction will always output the correct pos since thumb and finger direction will change with the hand
u might not if ur using up & forward like u said
but if your adding a general offset, like vector 0, 0.5, 0.1 in this case, then ud need to rotate it
which honestly might be cheaper n more chip efficient 
Yeah you would then, but not now
I meant use vector scale and scale it by .1 so it’s not a meter infront of you lol
yee, ik, thats y im saying nvm bc i forgor forward & up are relative
yee, ik
Ohh sorry I thought u were saying that still lol
i just forgor forward n up is relative so u dont need rotate vector, its 1am for me xD & im always so used to adding offsets, where i would need rotate vector
Yeah same it’s like 3 for me
yee
stop doing methods like this
Just rotate a vector create by hand rotation and add that to the hand position
Cheaper, simpler