Im trying to make a grappling hook that uses more of a rope than a spring
It has a set Max Length and Pull Force
Assuming pull force is 0m/s for now, how can I ensure the length of the rope never goes above the max rope length (Within reason of course, doesnt have to be perfect, I just dont want it to be a spring)
This way players can actually swing on the rope, instead of akwardly swinging while also being pulled towards an object
My initial idea is to pull them to a position that is (MaxDistance)m away from the hit position if they are greater than (MaxDistance)m away from the hit position
I just worry that this method will have a player try to go backwards in some cases

