#Detecting edges
12 messages · Page 1 of 1 (latest)
You want it to calculate the path before doing it?
Or do you want it to just move and detect it
Either
Preferably a path first, but, I can do either
I think put multiple raycast, rotate the spider till the last raycast detects something
You could just raycast forward and detect when there is a wall then rotate the spider to be parallel to it
To know when to stop climping then raycast down to see of there's still a wall
That's what i meant but with multiple raycasts
Meh maybe 2 would be enough
Would make it easier for rotation and detection probably
I was thinking about climbing up and down