#How would I make a working plane?
38 messages · Page 1 of 1 (latest)
Omg this is perfect timing, I literally an hour ago published a room explaining this exact thing
It's called TD_paperplane
Does the plane have any propulsion?
its a paper plane
So no
Yea, as soon as you add any propulsion your plane physics will break down
i want to see that
Because rr bug
Ig that works
ive learned to never eva trust rec room physics
I submitted this bug report recently, the first one is why making planes with velocity chips is nearly i possible:
3 Physics related bugs:
-The object drag implementation seems flawed. When an objects velocity and angular velocity are being modified at around the same time(doesnt even have to be in the same circuit tick), it will speed up to more than 3x the maximum speed set on the add velocity chip. See video: https://youtu.be/ldAl1pnN60U and video i replied to.
The weirdest thing is that for props and cars this always seems to happen, but for makerpen objects it only happens when the up axis isnt pointing up anymore. See video: https://youtu.be/v3FNO1mnzFg
-When reading from the "get velocity" chip after the (angular)velocity of an object is modifier using (angular)velocity chips. it will always return (0,0,0). See at end of first YT link. How I get around this is by saving the velocity at the beginning of my circuit graph, but this is not ideal. Especially not for someone who doesnt know about this bug and is super confused by why get velocity suddenly stopped working after turning on the circuits.
-When sitting on a seat clamped to a physical object, the object will act as if you are inside it. see video: https://youtu.be/56hjU8JArcQ
These 3 bugs were created after the physics update from now more than a year ago i think. I and others have reported the seat bug lots of times, even with devs replying to my reports(so they have definitely seen them) and still no fix for over a year.
yah a while ago i discovered something i call "quantum gizmos" where gizmos will have weight when viewed. not the most gamebreaking but super weird
your video is really cool and attractive, you could maybe explain more about some stuff works, like for the quaternion slerp
@random mesa i understand all of the circuits except what the quaternion slerp does
it interpolates between 2 rotations, at progress=0 it should output the 1st input rotation, at progress=1 it should ouput the 2nd input rotation. any progress in between is a mix of both rotations
similar to the lerp chip
ok and the float value is the time between the 2 rotations ?
the progress
ok thanks
@tulip wraith will these bugs ever be fixed ^
I hope so, the speedup bug should be highest priority imo as there isn’t a quick workaround
@random mesa , i followed your tutorial and added an acceleration system, the thing is sometimes when i sit the plane go brrrrrrrr
that was the problem, sorry, is there a way to slow the rotation of the plane, if i set the quaternion lerp progress to 2 the plane goes backwards
the rotation is too fast again
the trigger handle
yes
everything is right like in the tutorial, i just want it to rotate slower
if the progress is above 1 it goes backwards