#How would I make a working plane?

38 messages · Page 1 of 1 (latest)

open sapphire
#

I want to make a working plane where gravity and physics are applied. Can anyone give any suggestions on how I would do this?

jovial cipher
#

It's called TD_paperplane

urban linden
jovial cipher
#

its a paper plane

urban linden
#

So no

jovial cipher
#

non

#

unless youve seen a paper plane with engines

urban linden
#

Yea, as soon as you add any propulsion your plane physics will break down

jovial cipher
#

i want to see that

urban linden
#

Because rr bug

jovial cipher
#

its not a physical object

#

its run entirely on my custom physics

urban linden
#

Ig that works

jovial cipher
#

ive learned to never eva trust rec room physics

urban linden
#

I submitted this bug report recently, the first one is why making planes with velocity chips is nearly i possible:

3 Physics related bugs:

-The object drag implementation seems flawed. When an objects velocity and angular velocity are being modified at around the same time(doesnt even have to be in the same circuit tick), it will speed up to more than 3x the maximum speed set on the add velocity chip. See video: https://youtu.be/ldAl1pnN60U and video i replied to.
The weirdest thing is that for props and cars this always seems to happen, but for makerpen objects it only happens when the up axis isnt pointing up anymore. See video: https://youtu.be/v3FNO1mnzFg

-When reading from the "get velocity" chip after the (angular)velocity of an object is modifier using (angular)velocity chips. it will always return (0,0,0). See at end of first YT link. How I get around this is by saving the velocity at the beginning of my circuit graph, but this is not ideal. Especially not for someone who doesnt know about this bug and is super confused by why get velocity suddenly stopped working after turning on the circuits.

-When sitting on a seat clamped to a physical object, the object will act as if you are inside it. see video: https://youtu.be/56hjU8JArcQ

These 3 bugs were created after the physics update from now more than a year ago i think. I and others have reported the seat bug lots of times, even with devs replying to my reports(so they have definitely seen them) and still no fix for over a year.

jovial cipher
#

yah a while ago i discovered something i call "quantum gizmos" where gizmos will have weight when viewed. not the most gamebreaking but super weird

reef sleet
#

your video is really cool and attractive, you could maybe explain more about some stuff works, like for the quaternion slerp

#

@random mesa i understand all of the circuits except what the quaternion slerp does

urban linden
#

similar to the lerp chip

reef sleet
urban linden
#

the progress

reef sleet
#

is it in seconds ?

#

@urban linden

urban linden
#

From 0 to 1

reef sleet
#

ok thanks

stone sail
urban linden
#

I hope so, the speedup bug should be highest priority imo as there isn’t a quick workaround

reef sleet
#

@random mesa , i followed your tutorial and added an acceleration system, the thing is sometimes when i sit the plane go brrrrrrrr

#

that was the problem, sorry, is there a way to slow the rotation of the plane, if i set the quaternion lerp progress to 2 the plane goes backwards

#

the rotation is too fast again

#

the trigger handle

#

yes

#

everything is right like in the tutorial, i just want it to rotate slower

#

if the progress is above 1 it goes backwards