#role based player teleporter
15 messages · Page 1 of 1 (latest)
Has Role + If
like this?
Yes, just wire Player Entered to the If
Just know:
Thenwill output if they DO HAVE the roleElsewill output if they DONT HAVE the role
is this right?
yep
I wouldnt use a respawn point though, I would use Respawn, and respawn the player at the Position/Rotation of the respawn point
you can do that with Respawn, Get Rotation, and Get Position
ok i got the respawn, get rotation, and get position, where do i set them up?
Connect the Respawn input to the Else output of the If chip
Connect the inputs of Get Position and Get Rotation the the yellow output on the Respawn Point
Now, connect the output of the Get Position to the Position input on Respawn
Connect the output of the Get Rotation to the Rotation input on Respawn
got it, whats next?
just gotta wire the player who entered to the target on Respawn
Wow, it works! thank you! would u mind if i cheered and sub to u in RR?
go ahead
same username?