#Random sounds every min

11 messages · Page 1 of 1 (latest)

small musk
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The simplest way is event receiver Player Joined
If Local player should run
Delay (60s) After delay play sound

Your gonna need a list of sounds so do that
Then get random from list after the delay and bam

ruby kelp
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as in list of sounds, list create right?

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how can i connect my list create with sounds to audio player? @small musk

small musk
zenith marsh
# small musk The simplest way is ``event receiver Player Joined `` ``If Local player should r...

That method is simple but ineffective
There is a chance the delay could permanently stop, via lag spike or CPU error

The best way is to set a float variable to floor(Time Get Precise Seconds / TimerDelay) at 30hz (Via Floor, Divide, Time Get Precise Seconds and Event Receiver (Update 30hz)
The "TimerDelay" is not a chip, but instead its the 2nd input on the divide chip, its how many seconds need to pass in order for it to execute

You can then use the "Variable Changed" event to receive when the variable changes

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@ruby kelp

small musk
zenith marsh
ruby kelp
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got it!

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thank you both sm!

small musk
# zenith marsh Giving someone a complicated system is billions of times better than giving them...

Yeah and the problem with you is you like to tell people how to do it and when they have questions about it You get annoyed with them You suggested advanced systems to people who don't even understand what the hell you're saying. My on the other hand I'm willing to get online join you and I private room and do the system for you. Then show you how it works.
You are not willing to give it a 100 percent when you suggest something to someone else.