#Quaternion/Rotation
76 messages · Page 1 of 1 (latest)
what is it doing
If i turn, the seat where i sit on is spinning
thats just what would happen
I used get rotation of seat and trigger handle and slerp
you cant set player rotation in a seat
you'd also have to see how it would work on vr
because shaky hands
Yes
But whats with rotation ?
I want to make a boat
wdym
i dont know how to use quaternion
Have it like that but the seat is spinning
yeah
you have the right idea
just
its spinning because the player is staying with it
And how do i fix that ?
you cant
And how did the shark game made it ?
The player turns and a few seconds later the boat turns slowly
Im to stupid to understand rn
the thing that goes to the add
Yes
But how do i divide that with a number ? vector get magnetude ?
?
connect vector3 create to divide chip
Like this ?
Not really working
?
Im still spinning
yeah what
?
the trigger handle is pointing the same as your head
Yes
yeah
60HZ ?
30Hz into a 0 second Delay, then attach both Run and After Delay to one thing. Bam, 60Hz, that's the biggest CV2 can go to.
Ok thanks
Not setting the delay to 0.00015 or something
Delay of 0 delays tick by 1 frame. Together with the run and after delay pin makes 60hz