#Does Ai create paths before making the agent move, or after

18 messages · Page 1 of 1 (latest)

random harbor
#

I really don’t know

sturdy geyser
#

You have to go into your room settings and bake a navmesh before any AI you spawn will be able to move

random harbor
#

Talking about algorithms such as dijkstras

loud pebble
#

Before

#

They make the shortest path then move through the path

random harbor
loud pebble
#

Mhm, then it takes that path, that's one method that makes the whole path beforehand

random harbor
#

Or until it gets to the node in sight of the player

#

Which algorithm is this

#

Or is it every algorithm

loud pebble
#

Any algorithm

random harbor
#

?

#

Like when it gets to a node?

#

And is there a seperate list of nodes that the ai will move through

loud pebble
#

All the time

But this is not good for Rec Room, it is better to have the AI move whilst running the Algorithm.

random harbor
#

Is there a list of node the ai has to follow?

random harbor