#My circuits are either broken or bugged (about vector gadget)
17 messages · Page 1 of 1 (latest)
Can you send a photo of your circuits?
You could have reversed the vector math.
in a sec, ill ping you wenn i can (making food rn)
Ya don't gotta ping me 😛 But sure, make some for me too
nah 😝

@sharp knot
here are some.
(ignore the extra, they have the same problem)
Those are very bad photos, They don't tell me what your actually doing. But if you're using positions as a direction, it makes total sense that the target flies off.
Basically what you're doing is saying the direction is an arrow the size of the position. Which can be very strange. Directions are meant to be unit vectors, meaning their values don't go past 1.
What are you trying to do?
"using positions as a direction makes sense it flies off", k.. so what should i do instead?
"What are you trying to do?"
Use the other Vector3 presented on the arrow for the directional vector/forward vector of the arrow.
If you're trying to make the ball move towards the arrow, subtract the Arrow Positon by Ball Position.
This will make it Direction * Distance, so you can Vector Normalize the Subtraction to make it move 1m/s, but you can also Multiply or Vector Scale it.
🙏
👍