#Pathfinding
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Just keyword search it in #1020094893458198578 and you will find the answer i guess
Place a goblin under your map and and set your monsters model to the goblins position offset by some y value
Welcome to the first part in a series teaching pathfinding for video games. In this episode we take a look at the A* algorithm and how it works.
Some great A* learning resources:
http://theory.stanford.edu/~amitp/GameProgramming/
http://www.policyalmanac.org/games/aStarTutorial.htm
Source code: https://github.com/SebLague/Pathfinding
If you'd...
use cv1