#How to get all players in the room except one
8 messages · Page 1 of 1 (latest)
Not exactly what he wanted lol
How so?
You could just set the event to send to “Other”
Ah yes, forgot about that option
Alright, so, define a custom event NonLocalPlayerList, containing a List<Player>
Send the event to local with the list containing Get All Players
Now, after sending the event, find the local players index in the list using List Get First Index Of
Remove that index via List Remove At
After typing this, I realize they want to use For Each for a non-local circuit
Yeah no, just send an event to Others that tells the local player to teleport to a given location
get all players > list remove (The trigger holder) > do next
You cant modify read-only lists