#how do i detect if a player has been standing still for so long
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check player's velocity
Use Combatant Get Velocity, it will output the players velocity without head movement
Then, you can set a float variable Time Get Precise Seconds if the movement is not 0
Then you can detect, if current Time Get Precise Seconds is greater than that float variable + X, it will output true if they have been standing still for more than X seconds
Hey cryptic this reminds me, what was your system for getting a players height? Wasn’t there some combatant chip that output their ground position or something
Get the distance between the player and their position