#How to detect when a player is killed and output the player killed and the killer
25 messages · Page 1 of 1 (latest)
The only way with cv2 is to use the event in the player definition board “projectile hit player” and then use combatant chips to see if they’re alive or not
This is bad for a number of reasons but mainly because pdb events aren’t localized and combatant chips are broken
This is much more reliable, it just only detects the killing player not the killed player
But it can be modified to
This is all you have to do(the x just means disconnect that port)
But make sure to use a different role then you did with the eliminated player
you know whats even more reliable?
Custom game rules
Creating your own combat system, health, teams, game rules
That doesnt stop you from making your own gamerules
fair
thanks bro bro
also quick question: what does the if signal on the comparer chip do?
That’s what it will output if the above statement is true
So for this case it outputs the player who was hit
Yeah
oh ok
Cv1 doesnt really have If Value
You need to use Comparer and Combinator
Cv2 just has the chips If Value and If to switch exec/value
yeah ik