#Water Physics

9 messages · Page 1 of 1 (latest)

thorn pivot
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How do i make water physics for such swimming or boat driving without making the object mass jumping (sorry for bad English.)

limber mist
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Update 30hz adding velocity to the player/object, idk what value tho sry

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just do tests

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Direction is vector create (0,1,0)

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That's to make it fall slowly

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Kinda low gravity

kind hearth
limber mist