#Water Physics
9 messages · Page 1 of 1 (latest)
Update 30hz adding velocity to the player/object, idk what value tho sry
just do tests
Direction is vector create (0,1,0)
That's to make it fall slowly
Kinda low gravity
Could you clarify if you want the entire map to have water like features or just a certain area?
Certain area
Get a trigger zone and a list contains, if list contains local player then run the system