#Teleport all?

15 messages · Page 1 of 1 (latest)

thin bough
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I'm making a horror game and I need a way to teleport everyone. Putting "get all players" and putting that as the target doesn't work. I'm using a respawn chip.

wraith torrent
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The respawn chip is for objects, just use a set position and for the cords you can simply just place a vector and then use get position and wire that up to the position

thin bough
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  1. The respawn chip Isn't just for objects, you can also use players.

2 I will try that

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Yeah, that doesn't help at all. I need to teleport EVERYONE not just one person. Thanks for trying though.

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Also, set position tps players AND objects, just like the respawn chip.

raven vector
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Or for each chip

thin bough
raven vector
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Event sender sends a blank event to all

thin bough
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Its not working

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I'll figure something out

azure sable
# thin bough I'll figure something out

Using events is indeed the best way to do this. You’ll need an Event Definition, Event Sender, and an Event Receiver. Start by configuring the definition and changing the name to something unique (ex: “TpAll”). Then configure the event sender to target “All” and send the same event that u just created. Also configure the event receiver to receive the new event. Using the event receiver’s output, respawn the local player to ur chosen location.

unreal laurel
# raven vector Or for each chip

You should only use for each in localized systems, its better to do what you said above and have everyone teleport themselves👍

willow walrus
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good to know more people are only using For Each and For for local use cases

When to NOT use For/For Each:

  • Teleporting all players
  • Adding/removing roles/tags to all players

When to use For/For Each:

  • Seeing which player is closest to the local player
  • Going through all items in a list
raven vector