#How do you make a moveable look at gizmo with cv2
14 messages · Page 1 of 1 (latest)
So like
If you clamp it 1 meter infront of the pivot point for example
Wait scratch that
Thought of a better
Thinking about it my way would also require some quat math which idk rn
So basically use a triggervolume or invisible collision and clamp it to the obj u want
And then set pos of the look at object at 60 hz to the trigger/invis collision
There’s a mathematical way to get the off set
Idk it tho
Not sure
There is quat dot tho
But not related
I think you got it right here. Clamp a dummy object to the rotator then set the look at position to the dummy object