#How do you make a moveable look at gizmo with cv2

14 messages · Page 1 of 1 (latest)

cinder quartz
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Instead of clamping you’re custom look at, set position of it to the object+offset at 60 hz

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So like

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If you clamp it 1 meter infront of the pivot point for example

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Wait scratch that

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Thought of a better

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Thinking about it my way would also require some quat math which idk rn

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So basically use a triggervolume or invisible collision and clamp it to the obj u want

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And then set pos of the look at object at 60 hz to the trigger/invis collision

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There’s a mathematical way to get the off set

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Idk it tho

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Not sure

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There is quat dot tho

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But not related

summer condor