#PVP Multiplayer Currency Help

30 messages · Page 1 of 1 (latest)

torn timber
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Is it using legacy game rules or cv2 pvp

torn timber
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Cv2 pvp is highly recommended for pvp, but you technically can do this with a cv1-cv2 conversion

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As there are no cv2 chips that interact with legacy besides the broken combatant chips

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Basically with cv1 you want to
Use the player hit chip and check if the shot players health is less than 1

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If it is, then give a role to the shooting player with a role mapper chip

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Then with CV2
Check at 30hz if the local player has the role, if they do, then remove the role and give them currency

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@dry moth here I just made a picture

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A lot of people ask for this so Itll prob come in handy a few times

peak onyx
torn timber
peak onyx
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Usually my systems have a lot of variable data, so I kind of have to

torn timber
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Also configure it to be less than or equal to

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The “pause button” is just a “=“ sideways

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So you wanna configure it to be less than or equal to instead of equal to

ivory plaza
ivory plaza
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But the are on the same side of the chip

torn timber
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?

ivory plaza
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Left side

torn timber
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What about it?

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It checks if the local player has the role, if they do then it adds currency to the local player

ivory plaza
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Wait local player oh ok

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So get local player or am I stupid?

torn timber
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As it defaults to that

ivory plaza
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I tried that but it didn’t add the currency

ivory plaza
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I will try again tomorrow good night

torn timber