#PVP Multiplayer Currency Help
30 messages · Page 1 of 1 (latest)
Cv2 pvp is highly recommended for pvp, but you technically can do this with a cv1-cv2 conversion
As there are no cv2 chips that interact with legacy besides the broken combatant chips
Basically with cv1 you want to
Use the player hit chip and check if the shot players health is less than 1
If it is, then give a role to the shooting player with a role mapper chip
Then with CV2
Check at 30hz if the local player has the role, if they do, then remove the role and give them currency
@dry moth here I just made a picture
A lot of people ask for this so Itll prob come in handy a few times
That is a lot simpler than my purely cv2 version :v
Did yours use pdb by any chance
Yes, but I translate that data out of the pdb right away
Usually my systems have a lot of variable data, so I kind of have to
Also configure it to be less than or equal to
The “pause button” is just a “=“ sideways
So you wanna configure it to be less than or equal to instead of equal to
So what would I do with the Currency part? Where would the player output for add currency go?
Just the local player
But the are on the same side of the chip
?
Left side
What about it?
It checks if the local player has the role, if they do then it adds currency to the local player
You can use that chip or just leave the player port as local player
As it defaults to that
I tried that but it didn’t add the currency
Yay that didn’t work I guess I’m just stupid
I will try again tomorrow good night
You’re probably just not wiring it right