#How do I make a working plane/jet with a seat?

28 messages · Page 1 of 1 (latest)

upper token
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Using lerp and slerp

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Get trigger and handle rotation and seat rotation

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Seat as start and trigger as hand in slerp

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For the lerp do start with Seat pos and end with seat pos+seat forward vector

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Use and update 30hz into a 0s delay and wire it to an if

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Use the rec room object get is local player authority and wire it to the seat

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Then condition to if

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If true then set rotation (seat) {slerp result}

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Then if trigger primary action is holding> set pos (seat) {lerp result}

dense pine
finite glacier
dense pine
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Booting rr up

finite glacier
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make sure its
Position of Seat + Forward Vector of Seat

dense pine
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Which goes into set position

finite glacier
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whats the lerp progress?

dense pine
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0

finite glacier
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oh

dense pine
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Also it flys!!!!! No steer though

finite glacier
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whats the start?

dense pine
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Before i changed i beleive it was position

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Of seat

finite glacier
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of the seat?

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ah

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yeah try .5 progress

dense pine
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Does functionally the same as no lerp

finite glacier
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hm weird

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can you send a ss?