#how do i make a game chip so people die in the game

8 messages · Page 1 of 1 (latest)

spare cloak
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Actually make a custom death circuit? Or u mean how to use one of the premade chips that handle whenever a player dies?

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edit player definition board, event receiever configured to Player hit. On player hit, if bool variable, then nothing, else subtract a int variable representing health. To determine how much to subtract, "Body Part" 0 is head, 1 body, 2 left hand, & 3 right hand. So use a integer value switch to the bottom port of the subtract. Then if health less or equal to 0, then set bool variable true and add the "eliminated" role and whatever else effects you want to happen like setting HUD, etc. Delay, after delay, set the int variable health to full, remove eleminated role, bool variable false, and respawn, etc

candid saffron
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If using only custom guns then use the event in the projectile launcher instead of the one in the pdb but if you’re using rr guns then yeah that’s the only way unfortunately

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Learned recently how bad the pdb really is, it activates for all players you see get hit and to localize it you need to check if self is local and if the player shot is local

spare cloak
candid saffron
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I wish there was like a dummy or smthn

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To practice networking with and all that

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Cuz none of my friends are ever down to just be there and chill lol