In my wand, I use something that determines if the sum of the wand’s velocity vector3 is above 3 or below -3. While this works, I know this occasionally leads to clashes (for example, if the x velocity was 5 and the y velocity was -3). I thought of another system that takes only the highest/lowest velocity and tests it, but I was wondering if there was a better way to do this
#better way to detect if velocity is beyond a threshold
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Vector3 get magnitude
You could use a Vector3 Get Magnitude chip for this. If the magnitude is greater than a chosen threshold, then execute.
I was late 
I can do a bool with that right?