#HOW DO I MAKE BETTER AND PROPER LIGHTING
15 messages · Page 1 of 1 (latest)
Select all the object that are touched by it with your makerpen to see the actual light
using cv2 lighting is always better imo when playing of quest.
Ok but how
Ok but how
by using a cv2 point light component
Only high end platforms have good shaders, sorry
I know that but like do I have to spread them across the map or what
well you can ajust the range the lights make by configuring the lightbulb
Ight
if you want pitch black shadows then use the outer space subroom preset and use a sun component to turn off sunlight
That’s not even close to what I’m asking
I don’t even know what I’m doing tbh
Well I do but it doesn’t look good
just giving tips