#how can I fully remove velocity from an object?

6 messages · Page 1 of 1 (latest)

plain lynx
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Set velocity to 0

uncut kite
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While you can't stop an object from falling entirely, you can give it zero gravity.

Use a 30Hz and create an Accurate Delta Time (this is required!)

Then multiply the accurate Delta Time by ~5.52 and make that the speed and max speed for a Velocity Add, then make the direction a Vector3 Create [0,1,0].

You can adjust the value to match a Velocity Set if you wish.

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I have an invention published for an Accurate 30Hz Delta Time (if I remember) that you can use it you don't want to make one yourself.

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And a Delta Time one for free if I did not publish the 30Hz one haha

languid kelp
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because if you want 0 gravity, should you do 9.81?