#how can I fully remove velocity from an object?
6 messages · Page 1 of 1 (latest)
While you can't stop an object from falling entirely, you can give it zero gravity.
Use a 30Hz and create an Accurate Delta Time (this is required!)
Then multiply the accurate Delta Time by ~5.52 and make that the speed and max speed for a Velocity Add, then make the direction a Vector3 Create [0,1,0].
You can adjust the value to match a Velocity Set if you wish.
I have an invention published for an Accurate 30Hz Delta Time (if I remember) that you can use it you don't want to make one yourself.
And a Delta Time one for free if I did not publish the 30Hz one haha
Why 5.52?
because if you want 0 gravity, should you do 9.81?