#How do I make a counsumable that when is bought, the show local subtitles says “You Bought A Consuma

19 messages · Page 1 of 1 (latest)

green quartz
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Oh that stuff ez I do cv2 consumable for ltf

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I can try lms if not I can explain it to you

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What cv2 do you have up or do you not have any

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Have you put up any cv2 for consumable or trying to know

round garnet
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You cant detect when the local player has purchased a consumable, you can only detect when the local player has used one

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Hopefully in the future devs are adding chips like Get Consumable Count and Event Receiver (Consumable Purchased)

green quartz
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Ohh you mean that

round garnet
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Yeah, this isnt possible yet

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You can only detect when a consumable is used using the Consumable Used event, which fires locally for the person who used it

green quartz
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You can set it up for string format to say {0} Used a consumable name to the event sender and have a event receiver wire to show local subtitle

round garnet
green quartz
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I never said for purchased a consumable

round garnet
hollow pendant
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No, they said "used", not purchased.

round garnet
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litterally the thread title

hollow pendant
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.

long sky
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@last edge So elaborating the problem, what you need to do is make sure that you have a event reciever that is defying when the consumable has been purchased. When it is activated, it will then process through the equals function defying whether the consumable thats been purchased and activated is equals to the consumable constant. If its so it will activate the consumable, then going through a event sender that will defy the text that is going to be prompted. Once it goes through the event, it will then deactivate the consumable.