#How do I make a counsumable that when is bought, the show local subtitles says “You Bought A Consuma
19 messages · Page 1 of 1 (latest)
I can try lms if not I can explain it to you
What cv2 do you have up or do you not have any
Have you put up any cv2 for consumable or trying to know
You cant detect when the local player has purchased a consumable, you can only detect when the local player has used one
Hopefully in the future devs are adding chips like Get Consumable Count and Event Receiver (Consumable Purchased)
Ohh you mean that
Yeah, this isnt possible yet
You can only detect when a consumable is used using the Consumable Used event, which fires locally for the person who used it
You can set it up for string format to say {0} Used a consumable name to the event sender and have a event receiver wire to show local subtitle
you litterally cannot detect when someone has purchased a consumable
I never said for purchased a consumable
thats litterally the only thing OP wanted
No, they said "used", not purchased.
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@last edge So elaborating the problem, what you need to do is make sure that you have a event reciever that is defying when the consumable has been purchased. When it is activated, it will then process through the equals function defying whether the consumable thats been purchased and activated is equals to the consumable constant. If its so it will activate the consumable, then going through a event sender that will defy the text that is going to be prompted. Once it goes through the event, it will then deactivate the consumable.